Created by former developers of Firewatch, Gone Home, and Far Cry, Generation Exile is a city-building game focused on restoring a polluted colony ship. It is currently available in early access.
The game is developed by Sonderlust Studios, an independent Canadian team including Nels Anderson (Mark of the Ninja, Firewatch), Karla Zimonja (Gone Home, Tacoma), and Marri Knadle (Far Cry 5 & 6). Generation Exile places players in charge of a small group of humans living on a massive colony ship that contains mountain ranges and lakes.
The colony ship evokes the grand, luxurious vessels from Iain M. Banks's Culture novels but with a darker twist; it is a polluted, dangerous hexagonal wilderness resembling the atmosphere of Scavenger's Reign.
I had a quick go of Generation Exile’s early access build yesterday, and have bleary, late-night thoughts that are very much not a proper review.
The game emphasizes a circular economy model and features a glowing, bacterial aesthetic that stands out visually.
The game operates according to the principle of a circular economy.
While the premise is familiar to fans of titles like Ixion, Generation Exile’s blend of eco-conscious strategy and atmospheric design makes it a compelling experience despite some rough edges.
Generation Exile offers an intriguing eco-themed city-building experience with deep character interactions, though its complexity and presentation still feel somewhat unpolished.